Friday, December 3, 2010

EVALUATION :]

To those who have played my game, could you please evaluate this survey:

(Just copy+paste this info an the comments box and either write or put the number next to it)
[1 is strongly agree/ VERY good, whilst 5 is strongly disagree/ VERY bad]


1 2 3 4 5 Was the objective of the game and instructions, clear? If not, why?
1 2 3 4 5 How was the Graphical user interface?
1 2 3 4 5 Was the game engaging?
1 2 3 4 5 Was the game a challenge and could you identify the degrees of difficulties?
1 2 3 4 5 How was the use of sound (background music and sound effects)?
Are there any suggestions for improvement?



I really appreciate your feedback and your time.

ASSESSMENT

15th November, 2010

Ok so I have thought of what types of games I wanted to make and these are some of the ideas for the different types. I know that I will not be able to start my game until exams are over because I have to study for them. So these are the ideas:

ROLE PLAY: i can't think of how i am actually going to materialise the Role Play game ideas i have. It would have been good if there was a programmer who takes my ideas and actually makes them work.

PUZZLE: I was about to do a game like "Bejeweled"- a game where you have to line up three of the same gems together to get points. There was also the type of game like a maze.

STORY TELLING: i would probably use a normal boy or girl that has to suddenly become a ninja because they are a prodigy. Then they have to retrieve various things and get to the end. (there HAS to be a HAPPY ending)

ARCADE/ACTION: I am probably going to use PONG because that is like brick breaker but what I want to create is one paddle but lots od balls with different levels of speed. My levels here are going to be based on speeds of the balls.

Scratch challenge 7

*Create a sprite that records the number of times you click it.

I found this challenge very easy as it is pretty straightforward. I set the count to zero whenever the flag is clicked to make it a new game. Then i put when the sprite it clicked change count by 1.
So it was VERY easy.

Scratch Challenge 6

*Create a sprite whose motion is controlled by keyboard input (eg. Arrow keys) similar to that used in Tetris. The starting position on the X axis should be random, the Y axis position should be the top of the screen. The object is to steer the sprite towards a target.


Here I copied what was given to me but added the random position for x through the operator blocks.
I also set broadcasts for the messages of success and failure. The background would either say "You WIN" or "You LOSE".
I used the "surprise sprite" button to get my target and funnily i got a baseball man. I put that guy as the target and obviously it still works but looks funny.

Scratch Challenge 5

* Scratch to tell a basic story with several backgrounds and some basic sounds associated with each background.



This script basically gives the sprite its dialouge and broadcasts signals so that the background changes.  



This script is when the backgrounds are receiving the broadcasts and are switching themselves. The sounds associated with each background is also visible. But i only put the sound for one background as i though it was pretty obvious that we copy the same blocks onto other background options.

SOLUTIONS...?

"1) I am trying to put three balls in. I have the option of putting in 2 balls but then when I do the same for the third ball, the balls just moves abruptly in one spot."
I have found an alternative- I messed with my scripts and something went wrong so i decided to delete the 2 balls options and accidentally I played it and three balls were coming so i decided to make it either one ball or 3 balls. when they click on the 3 balls button it will change into 1 ball so that they will know what to click on for one ball.

"2) The background music is seriously stuffed up! I try to have different sounds for different backgrounds but they all get mixed up."
I decided to have those multiple background music that will add depth to the music as they go to different levels. The music will be kind of soft. The players will be too consumed in playing the game that they will hardly notice the music. I have also added sound effects- when the unicorn gets hit it will make a "aaarrrgghhhhh" sound and whenever the ball hits the paddle, it will make a "fingersnap" sound. Also when the players clik on some buttons they make a "bubble" sound.

3) I wanted to put lives in but then I realise that the lives were going into minus numbers and i thought that if i have too much on my page it will look cluttered. Look it will be like this with the lives:
So you see it will be cluttered
I decided that i was not going to put lives in. If it goes into minus numbers then the game will not make any sense.

"4) I think that my game will be visually crowded because of the number of sprites there but i think it would be better if you have too much rather than have too less that will not enable you to continue with the game."
I decided to keep the rest SPRITES because they are essential components.

"5) I fear that my game is too easy..."
I actually realised that it is not that easy but this was because I knew a secret that would make a player in the definite top of the high score list.

Wednesday, December 1, 2010

FINISHED

I asked my brother to check my game and after he pointed out some mistakes i finished it and i am going to make sure that it is good and publish it on the due date.